Its gone now.” Moments throughout the game that makes you shake your head, confused, only to have a fridge realization later of what it really meant. There are a lot of “There was a hole here. Sometimes you will hear a knock on your door, and nobody there when you answer. Sure, sometimes monsters attack you while you defend your home, but sometimes you will just see someone in the corner of your vision, whispering that they want to go home, and then disappearing when you look at them. He is barely holding on, after all.Īt night, you hunker down in your hideout with hopefully enough fuel in the generator to feed the lights, while the night passes by with a series of horrible, beneficial, or even completely mind boggling events. In most games I would find it a negative, but somehow it ties up with the harsh, laborious actions your character has to make. ![]() Your character movement feels heavy, and each action seems to carry a lot of weight, like pulling up your fuel can to fill up the generator, or readying a heavy axe attack. In the day, you are talking to some ridiculously bizarre characters, each of them more twisted mentally and physically, trying to find a way out of the cursed forest, helping some of them along the way, and dooming others without even realizing it. In each of these areas, there is a hideout, where you can craft more elaborate items, and the only place where you can survive the night. The gameplay loop is not groundbreaking, since it involves you scavenging for supplies in two major areas the first one broke down in three separate smaller ones. These hours (20 or so, since I was playing on the hardest difficulty) ended up being one of the most impressive and immersive stretches of video game I had to pleasure to experience these last few years, even though I had just finished a full play through of Horizon Zero. ![]() Ended up forgetting it until the beginning of this month, and started playing just on a sense of “Well, I bought this I should at least have my money’s worth for a few hours”. Was impressed with its top down “faux 2D” scenarios, but since most of the story was not really done, only the sandbox aspect of it, with its crafting and survival mechanics, I made a vague reminder to wait for it to leave early access. So, I bought this little game called Darkwood last year.
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